Kamis, 02 Februari 2012

MULTIMEDIA

1. "siklus hidup pengembangan multimedia"

mendefinisikan masalah > studi kelayakan > analisa kebutuhan sistem > merancang konsep > merancang isi > merancang grafik > memproduksi sistem > mengetes sistem > menggunakan sistem > memelihara sistem

2. "alir production"

content creation > content processing > software creation > integration of content and software > reuse design > freeze design > reuse content and software according to final design > build alpha blersion > first testing > evalution > reuse software and content bose on evalution > build beta version

3. "alir prose post prodution"

beta testing > evalution > reuse software and content > release golden master > archiveall production material

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